THE LOOP Book 3
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Potomac, Maryland to Cary, North Carolina, 1991 to 2021. A mechanical engineering student writes a game in a spare room of his parents' house and gives away the level editor with it. Thirty years later the tool underneath the game is worth more than any game, and a large share of the industry's biggest titles run on it, including the ones competing directly with his own. Tim Sweeney builds Epic on a trade that should not be stable: sell your rivals the machine they beat you with, and take a percentage of what they earn with it. It holds for twenty-five years. Then he owns a store, a shooter played by hundreds of millions, and a quarrel with Apple over who collects the last thirty percent. Covers Tim Sweeney and Epic Games.
Listen
Part 01
3:12:06
Part 02
3:25:42
Part 03
3:31:45
Part 04
3:41:02
Books in this series
- THE LOOP Book 1
4 parts · 15 h 58 min
- THE LOOP Book 2
4 parts · 14 h 20 min
- THE LOOP Book 3
4 parts · 13 h 51 min
- THE LOOP Book 4
4 parts · 16 h 47 min
- THE LOOP Book 5
4 parts · 15 h 0 min
- THE LOOP Book 6
4 parts · 13 h 57 min