THE TWO-SIDED PROBLEM Book 5
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Silicon Valley and Los Angeles, 1989 to 2022. David Baszucki builds a physics teaching program, sells it, and notices that the students keep using the simulator to build things nobody assigned. Brandon Beck and Marc Merrill, roommates who have never shipped a game, notice that the most played thing in the world is an unpaid amateur's custom map for somebody else's game. Both companies answer the same question — what does a game cost — with the same answer, nothing, and then have to find out who pays, and what happens to the people who make the thing being given away. This is an account of two businesses built on other people's work, and of what that work was eventually worth to the people who did it. Covers David Baszucki, Erik Cassel, Brandon Beck, Marc Merrill, Roblox, and Riot Games.
Listen
Part 01
3:11:41
Part 02
2:48:05
Part 03
2:53:09
Part 04
3:11:55
Books in this series
- THE TWO-SIDED PROBLEM Book 1
4 parts · 14 h 3 min
- THE TWO-SIDED PROBLEM Book 2
4 parts · 13 h 36 min
- THE TWO-SIDED PROBLEM Book 3
4 parts · 15 h 24 min
- THE TWO-SIDED PROBLEM Book 4
4 parts · 15 h 26 min
- THE TWO-SIDED PROBLEM Book 5
4 parts · 12 h 5 min
- THE TWO-SIDED PROBLEM Book 6
4 parts · 14 h 25 min